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MC-268248

Vaults do not play the extinguishing sound when broken while active

The bug

When a vault deactivates due to losing player proximity, a deactivation sound event is triggered. However, such an event is not triggered if the block is destroyed while active.

This is in contrast to beacons, which do play their deactivation sound event when broken in an active state (MC-154019).

How to reproduce

  1. Break a vault while it is active

  2. Observe

Expected results

The "Vault extinguishes" sound event would play as the block is broken.

Actual results

It is not.

Further notes

The deactivation sound should NOT be played if vaults are broken in an inactive state. See also MC-153086

Linked issues

Attachments

Comments 1

muzikbike

(Unassigned)

1185161

Confirmed

Expansion B

Low

Sound

24w05b, 24w12a

Retrieved