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MC-268330

Tick command doesn't affect world border

The tick command does not affect the world border.

I would expect when the game is frozen for the world border to stop moving and when I change the tick speed the world border speed to also change.

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The world border command takes 'seconds' as an argument for the measurement of time to shrink the world border, instead of ticks. The /tick subset commands shouldn't be affecting it since /tick doesn't speed up time, just the tick rate of the game (and mechanics tied to ticking).

Yes but every other command that has a time parameter uses units in relation to ticks. I see no reason for the world border to be the exception and to be inconsistent with all other commands, the world borderย **ย is ** aย game mechanic that should be tied to ticking, in fact the game does indeed tick the world border, but it updates it in realtime (ms).

I understand that by default it takes seconds as an argument, and changing it to be consistent with the other commands would change behaviours, but I think that just making seconds the default unit and allowing the user to specify ticks, days, etc. would still be preferable. Also the fact that the argument states that it is in seconds doesn't necessarily mean it will be, with the current time arguments you can specify seconds by appending a 's', however this does not mean it will actually take that amount of seconds instead that amount of seconds in ticks.

Thank you for your report!
We're tracking this issue in MC-53491, so this ticket is being resolved and linked as a duplicate.

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senseiwells

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1.20.4, 24w05b

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