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MC-268350

Wind Charges never despawn

Wind Charges have no data that determines when they despawn, making them last forever.

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Comments 3

Nan

Can confirm as of  24w06a.

migrated

Confirmed in 24w06a
From my testing this appears to happen when the player modifies the charge's "power" nbt data.

Way to replicate:
1. /tick freeze
2. throw a wind charge
3. /data merge entity @e[type=wind_charge,limit=1,sort=nearest] {power:[1.0d,1.0d,1.0d]}
4. /tick unfreeze
5. wait for the charge to hit a surface. (note that you don't see any effects like particles happening)
6. use /kill @e[type=wind_charge]
7. you'll see that the command killed one wind charge, which already hit the ground and should've despawned.

migrated

Along with what YZERO said, it also seems that just throwing a wind charge to the sky causes it to never get unloaded if its chunk is loaded. Perhaps they should despawn after a minute like fireballs do to prevent this.  

Redrooey

mgustavsson

1182010

Confirmed

Expansion B

Important

Entities

wind_charge

24w06a

24w09a

Retrieved