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MC-268423

Players & entities affected by high enough generic.jump_strength value, take fall damage on & above the y-level they took off

If the generic.jump_strength of a player or an entity is set to a value high enough, to make them jump above their generic.safe_fall_distance, they are capable of taking fall damage on, or if the generic.jump_strength is set high enough, even above the y-level, they took off at.

Expected behaviour:

Players and entities can't take fall damage above the y-level they took off at.

Steps to replicate:

  1. Create a new world, set "Allow Commands" to "ON".

  2. Open the chat.

  3. Type / paste the following command: "/attribute @s minecraft:generic.jump_strength base set 1"

  4. Press your jump key and wait until you reach the ground.

  5. You just took fall damage.

 

Comments 1

This is intentional behavior. In order to prevent this, you can modify the generic.fall_damage_multiplier and generic.safe_fall_distance attributes.

Arctico

(Unassigned)

Unconfirmed

(Unassigned)

24w06a

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