mojira.dev

Arctico

Assigned

No issues.

Reported

MC-269407 Loading Terrain Screen is displayed, even if spawn-chunks are already loaded in 1.20.3+ Works As Intended MC-269367 Inner Hitboxes of Ender Dragons without AI don't work properly Duplicate MC-268423 Players & entities affected by high enough generic.jump_strength value, take fall damage on & above the y-level they took off Invalid MC-267795 Loading Terrain Screen upon respawning in 1.20.3+ Works As Intended

Comments

@unknown, yea, thanks.

Can confirm,

this is the case for a lot of items, not just custom spawn eggs, taking use of custom nbt data, as they aren't compatible with the new component system.

This is the case because with the snapshot from two weeks ago, Item NBT data has been replaced by components.

I recommend reading through this article or watching this very well made video by a mojang employee, to clear up confusion.

I think it's a nice idea, but that's rather a suggestion, not a bug. Usually, you'd post suggestions right here: https://feedback.minecraft.net/ . However I currently can't login at the site, so that'd might have to wait. (Not sure if that's a me-problem)

Can confirm. This may be caused because of differences between minecraft:wind_charge and minecraft:breeze_wind_charge

Honestly, I think they aren't supposed to give you an effect, when attacking you with melee weapons, as they are clearly using tipped arrows to give certain effects to entities.

@Dhranios I see, definitely a nice feature, if used right. I think a good solution would be to only display the "loading terrain" screen, if the spawn-chunk actually isn't loaded.

How is this marked as "works as intended", I think getting rid of the loading screen upon respawning is a must...