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MC-268546

Warden AI breaks if you repeatedly update its NBT

Warden AI breaks (becomes passive, starts spamming random animations) if you repeatedly update its entity data

Steps to Reproduce:

  [Step 1] Summon a warden (use spawn eggs or /summon)
  [Step 2] Place a repeating command block 

/setblock ~ ~ ~ minecraft:repeating_command_block

  [Step 3] Enter this command in the repeating command block: 

/execute as @e[type=minecraft:warden] run data merge entity @s {a:1}
  and set it to always active
 
  [Step 4] Switch to survival mode and interact with the warden

Observed Results:

Warden becomes passive and may start spamming the sniff/dig animation.

Expected Results:

Warden's behavior should be unaffected by the change and it should attack all mobs around it.

Notes:

This affects map/data pack makers, preventing them from updating the warden's data too often because its AI might break.

Linked issues

Attachments

Comments 1

Fixed as of version 1.21.4. I put the command you stated into a repeating command block and set it to always active, and I went into Survival mode and the warden's AI still works as he kills you.

MineralYes

(Unassigned)

Confirmed

Platform

Low

Commands, Mob behaviour

1.20.4, 24w06a, 1.21

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