mojira.dev
MC-268603

If you attack an entity while swimming player position would desync

If you start swimming and hit an entity for the first time while swimming you would stop swimming for a second on a client, but not on a server, desyncing the player position between the client and server.

Steps to reproduce:

  1. Set your gamemode to creative mode

  2. Teleport to a nearest ocean monument

  3. Give yourself a sword and start swimming near the edges of a monument while attacking entities.

  4. Eventually you would get stuck, even though you're not touching any blocks

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[Mod] Jingy

This is already tracked in MC-129568

Arisa Bot

Thank you for your report!
We're tracking this issue in MC-129568, so this ticket is being resolved and linked as a duplicate.

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kelianor

While this issue has been resolved as a duplicate of MC-129568, it might actually be a duplicate of MC-220390.

kelianor

(Unassigned)

Unconfirmed

(Unassigned)

desync, swimming

1.20.4, 24w07a

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