Affects 1.21.70.22. You can reproduce the issue with the steps to reproduce i commented bellow.
And an other question: do you have any datapacks enabled in you world? You can check that with '/datapack list' command.
Could you please record the issue with debug screen (F3) enabled? Thanks!
I can't reproduce this issue in 1.21.4 pre-release 1 on an Intel igpu. Maybe you should report the issue to Mesa developers https://gitlab.freedesktop.org/mesa/mesa ? Oh, and the correct command to align yourself is /tp @s ~ ~ z.0 0 0 not /tp ~ ~ z.0 0 0 🙂
Can confirm
Can confirm
Can confirm
Can confirm
Can confirm. Here are the symbols:
Can confirm
Nevermind i can confirm this issue in 1.21.1
[media]. Maybe i couldn't reproduce this issue because of the changes to the tp command in 1.21.2.
Edit: Yep, it dosn't seem to be an issue in 1.21.2 snapshots
[media].
Can confirm in 1.21 pre-release 5
Can confirm
Could you please attach a video demonstrating the issue?
Can confirm, although this seems to be intended. And in my testing farmland collision box doesn't change, maybe you're mistaking the pitcher pod collision box with farmland's?
Can confirm. I modified steps to reproduce slightly, so it would be easier to copy commands 🙂
Steps to reproduce:
Create a score.
/scoreboard objectives add distance dummy
Assign a value to player.
/scoreboard players set Test distance 121
Divide the score by 10 and allocate storage
/execute store result storage distance distance double 0.1 run scoreboard players get Test distance
Check the number in the storage
/data get storage minecraft:distance
Observed results:
Float precision error
Since you describe issues like “lagging, reduce chunks, Flickering, Frame Drops“ did you mean “not optimized“ instead of “incompatible“ on FunTouch OS? If so could you please split the issue into multiple issues? Beware flickering might be already tracked in MCPE-220557 (If you meant entity flickering), lag is tracked in MCPE-175116 or/and MCPE-194239.