When you set the tick rate to a low number, such as 1 using /tick rate, and control a horse, donkey, mule, camel (with a saddle), pig (with a carrot on a stick), or strider (with warped fungus on a stick), horizontal camera movement becomes delayed. With a tick rate of 1, you'll experience roughly a one-second delay in turning horizontally.
Linked issues
Comments 3
I haven't observed any problems with rotating without resorting to the /tick command. It's possible that any issues are simply more subtle and thus harder to detect. One crucial aspect the report that you linked overlooks is the necessity of controlling the mob you're riding, as I detailed in the description.
Thank you for your report!
We're tracking this issue in MC-259512, so this ticket is being resolved and linked as a duplicate.
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This is already tracked in MC-259512, only without the /tick part. Would you say that using /tick makes it a different issue?