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MC-269695

Eating hand animation is offset for block items / item models which aren't 2D

The eating animation is offset downwards and to the left when the player is eating an item that is not 2D (or more specifically, block items) instead of showing more towards the center of the screen. This behavior is likely caused by the fact that there has been no 3d edible items in the game until the recent behavioral changes in the most recent snapshot 24w12a allowing for (mostly) anything to be edible if the right component is set but the eating animation not being altered to account for that.

Steps to Reproduce:

Eat an item which is not a 2D texture

/give @p dirt[minecraft:food={nutrition:1,saturation_modifier:1}]

→ ❌ Item is consumed as expected, but the animation is played offset to the lower left of the screen.

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Eat an item that has a 2D texture/item model

end_crystal[minecraft:food={nutrition:1,saturation_modifier:1}]

→ ✔ Item is eaten up where you would expect the player's mouth to be, near the center of the screen.

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Screenshots/Videos:

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Notes:

This issue is less noticable, or possibly not an issue at all for certain blocks, such as the ender dragon head, or big dripleaf (shown in the attached video). They are correctly held up to the center of the screen.

Attachments

Comments 3

Perhaps item models should have another display parameter specifically to handle eating?

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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[Mod] Jingy

(Unassigned)

Community Consensus

Player Animation

eating, food_component, hand-animation

24w12a

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