Damage types listed in tag bypasses_effects don't bypass absorption effect.
Reproduce :
1. Start a new world
2. /effect give @s absorption infinite 4 true
3. /damage @s 2.0 starve (which belongs to tag bypasses_effects by default)
4. you lose an absorption heart
Expected behaviour :
Damages types with tag bypasses_effects should ignore absorption and directly reduce real HP.
Comments 4
This would be amazing specially with how wither poison and hunger doesn't bypass absorption.
If I remember correctly it used to pierce with wither having absorption hearts stay yellow and only dealt damage to the red hearts. It was consistent but it got fixed
Getting a way to bypass it again would be great
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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It would be more consistent to separate the tag into bypasses_resistance, bypasses_enchantments(already exists) and possibly bypasses_absorption (more like a feature request).