When spectating a living entity in spectator mode and it sustains damage, your camera will adjust accordingly. However, this behavior does not extend to non-living entities, which can be damaged using the /damage command. If you're spectating entities like minecarts or armor stands, your camera will not tilt when you inflict damage on them. Relates to MC-259552.
steps to reproduce
Summon an armor stand entity
Spectate the armor stand
/damage @e[type=minecraft:armor_stand,limit=1,sort=nearest] 1 minecraft:player_attack
Summon a boat entity
Spectate the boat
/damage @e[type=minecraft:boat,limit=1,sort=nearest] 1 minecraft:player_attack
Summon an ocelot entity
Spectate the ocelot
/damage @e[type=minecraft:ocelot,limit=1,sort=nearest] 1 minecraft:player_attack
Observed: The camera tilts only when mobs, such as ocelots in this instance, take damage. However, when spectating non-living entities like armor stands or boats, the camera does not tilt upon their damage.
Expected: The camera should consistently tilt when spectating any entity taking damage. Although non-living entities don't turn red when damaged, they may still exhibit visual cues, as seen with armor stands, boats, or minecarts wobbling upon damage.
Attachments
Comments 2
Thank you for your report!
After consideration, the issue is being closed as Invalid.
You have posted a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit The official Minecraft feedback site or visit the Minecraft Feedback Discord server.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Requesting ownership if possible.
Also affects 24w14a.