There appears to be some confusion between this issue and MC-270066. MC-270066 pertains to wind burst launching the player even upon hitting non-living entities in general, which I believe should remain as a separate issue. This bug report specifically addresses the occurrence of wind burst launching while flying, which likely warrants a fix due to its inconsistency.
They are distinct issues. The behavior of being launched when hitting non-living entities might be intentional, while experiencing the same effect while flying is inconsistent with other entities and may not be intended. Therefore, this bug report should be reopened.
When addressing this issue, ensure that the fix also covers non-living entities such as minecarts, etc., and ender dragons (as depicted in the video). It's important to note that ender pearls have the ability to teleport any entity, regardless of whether it is living or non-living.
When addressing this issue, ensure that the fix also covers non-living entities such as minecarts, etc., and ender dragons (as depicted in the video). It's important to note that ender pearls have the ability to teleport any entity, regardless of whether it is living or non-living.
When addressing this issue, ensure that the fix extends to non-living entities such as minecarts and ender dragons. Consequently, if these entities perish, their respective ender pearls should also be removed.
Relates to MC-268986. Likewise, the animation for horses, donkeys, and mules stepping up has been accelerated, but this occurred in version 1.9, not 1.5.
This issue arises from a change in the method of storing horse armor on horses. Formerly, it was stored in the ArmorItems field, but it is now stored in the body_armor_item field.
https://www.minecraft.net/de-de/article/minecraft-snapshot-24w05a
— Handling of Horses ArmorItem, Llamas DecorItem, and Wolf's armor has been changed to use body_armod_item
(the changelog has a typo WEB-6945)
When upgrading a world from version 1.20.4, the conversion might not occur correctly, causing the armor to remain stored under the old ArmorItems field even after it's unequipped post-upgrade. If the horse originally stored enchanted armor under the old ArmorItems field, enchantments like Depth Strider and Respiration will continue to function properly, even when the horse is no longer wearing the armor.
Currently, the description of this bug report is inaccurate, as it indicates that this issue first surfaced in version 24w09a, whereas it was actually introduced in 24w05a.
This issue was resolved for most items in snapshot 24w05a, but saddles remain unaffected by the fix.
https://www.minecraft.net/de-de/article/minecraft-snapshot-24w05a
— Handling of Horses ArmorItem, Llamas DecorItem, and Wolf's armor has been changed to use body_armod_item
(the changelog has a typo WEB-6945)
This now being tracked at MC-270192.
For the problem concerning pigs and striders, refer to MC-270197.