The saddle on pigs and striders stays visible during their death animation.
Steps to Reproduce:
Summon a pig and/or strider
Put a saddle on it
Kill the entity
Expected:
Because the saddle item is present inside the game space, the saddle on the entity would be removed before the death animation plays, avoiding visual 'duplication'.
Observed:
The saddle item that was equipped on the entity will be visible in air/on the ground, while the saddle on the entity is also still present.
Notes:
Fixing this issue would necessitate distinct changes in the code because pigs and striders do not store their saddle as a conventional item in an item slot, but rather as the "Saddle" NBT tag, which is either set to 1 or 0.
Linked issues
relates to 1
Attachments
Comments 4
This report duplicates MC-270192, also jiingy there is no need to make the same report if you already have ownership over this report.
As stated in the description by the original report creator, this issue should be separated, as how the saddle is stored and rendered is different to the other entities.
Can confirm. Requesting ownership of this issue.