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MC-270245

Beacon payment material is consumed in creative upon activation

Adding primary and/or secondary effects to beacons consumes beacon payment items, even in creative mode. This contrasts with enchanting tables, which do not consume any lapis lazuli or experience levels (see MC-12656).

Steps to reproduce

  1. Set down an activated beacon

  2. Insert an applicable material item

  3. Activate the beacon

Expected Results

The item was consumed.

Observed Results:

Because the player is in creative mode, it would be expected that the item would not be consumed.

Notes:

Related to MC-269593 MC-269318 MC-16753 MC-11532 MC-194685 MC-132522 MC-269318 MC-12656

Linked issues

Attachments

Comments 3

[Mod] Jingy

Can confirm. Requesting ownership of this issue due to an inactive owner.

BugTracker

Can confirm! Also affects 24w14a.

[Mojang] Triage Team

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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Chain planks

[Mod] Jingy

(Unassigned)

Confirmed

UI

beacon, consume_item

1.20.4, 24w13a, 24w14a, 1.21

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