Expected result: Custom suspicious stew (in this case a modified azure bluet suspicious stew) recipe outputs the water breathing effect.
Actual result: Azure bluet suspicious stew recipe defaults to the blindness effect, however, the recipe properly shows in the crafting table, but the result defaults to the vanilla output.
Description: Suspicious stew recipes that don't override vanilla recipes work fine (see
). Thus, I believe that data packs recipes are not superseding the hardcoded recipes (in this case all of the "crafting_special_suspiciousstew" recipes).
Steps to recreate:
Add the attached data pack to world (see
)
Open world
Craft azure bluet suspicious stew
Craft flowering azalea suspicious stew
Proposed solution: Change all suspicious stew recipes to be data driven through data packs with the introduction of custom components in recipes outputs.
Edit: I don't know if this will help, but I made a data pack that implements the vanilla recipes with the new components (see
). To fix it, I used a block filter on the vanilla recipe in the .mcmeta file.
Please attach a complete datapack .zip to help reproduce this issue