Normally, frequency 11 only detects block changes, and frequency 15 signals death of non-living entities. So why is frequency 11 triggered and at the same time?
Normally, frequency 11 only detects block changes, and frequency 15 signals death of non-living entities. So why is frequency 11 triggered and at the same time?
(Unassigned)
Confirmed
Game Events
1.20.5, 1.20.6 Release Candidate 1, 1.20.6, 1.21, 1.21.1, 1.21.3, 1.21.4 Release Candidate 3, 1.21.4
Retrieved
I was unable to reproduce this. Was there anything possible affecting the signal besides the item frame?