(Issue first appeared in Beta 1.9 Pre-release 1, when the blaze and it's texture were first added)
The 12 rods of a blaze cannot be independently retextured, resulting in them always looking the same. This is limiting to a player's creativity and ability to modify the entity's texture.
Steps to Reproduce:
Download and apply the provided resource pack:
Spawn a blaze
(Optional) Disable particles
Observed Behavior:
All twelve of the blaze's rods will look entirely red, despite the player seemingly only modifying one rod in the UV map.
Expected Result:
Only one of the blaze's rods would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
[media]Linked issues
relates to 4
Attachments
Comments 4
Looks like I messed up the resource pack, should be corrected. Thanks for finding that 🙂
I've attached a fix, and removed the broken one.
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
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I wasn't able to reproduce this, the twelve rods didn't appear to be red.