mojira.dev
MC-271602

Entity Effects used with the "projectile spawned" Effect Component always source at 0,0,0.

Summoning entities through the projectile spawned effect component do not spawn correctly on the projectile, and rather spawn on the coordinates 0 0 0. The same thing happens for "explode", "play_sound", "spawn_particles", and "run function".

Also there might be additional issues with the "run function" component as most commands do not work correctly, even when 0 0 0 is loaded in.

Linked issues

Comments 2

Thank you for your report!
We're tracking this issue in MC-271477, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
-- I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.

InkyBoii_0021

(Unassigned)

Unconfirmed

(Unassigned)

data-pack, effect-components, enchantment, entity-effect-types

24w18a

Retrieved