Why is this a feature request when panda sneezing not being loot-table driven was a valid (and subsequently) fixed bug?
I can't replicate it anymore. Checked some earlier releases, it appears to have been fixed at some point in between 1.21.1 and 1.21.2.
I've attached a datapack for testing. It contains two files:
A shapeless recipe that accepts stone and an empty tag and returns smooth stone
An empty item tag
Expected Result: The recipe doesn't validate due to the empty tag in the ingredients list.
Observed Result: The recipe says it doesn't validate in the logger, but putting any two items in the crafting table will output smooth stone.
Can confirm in 24w33a, Minecart Improvements experiments on or not.
You don't have a book in the second slot to trade for the enchanted book.
I can't replicate the issue on 1.20.5 full release. Looking at the pieces of the structure individually, the length of corridors is fixed in a way that prevents this from happening now.
Tested on 1.20.5 pre1 and the chunk saving errors still don't happen, I'm pretty sure the issue has been fixed.
The component was named lodestone_target in 24w09a but was renamed to lodestone_tracker in 24w10a, as can be seen in the 24w10a changelog.
Can confirm.
Can confirm. 23w05a's sounds.json file can be found at .minecraft\assets\objects\c5\c5eb41adbd0c7db7d67d809df327e074d48e5211 (found from https://piston-meta.mojang.com/v1/packages/b41516451dc0872b0c92f6ddcba408253b2472d7/12.json), where this issue can be seen.
The outer end islands appear to generate fine, it's only the starting island that is broken.
Dimension files aren't used by the vanilla game at all, they use world presets.
Was fixed in 22w42a when worldgen files came packaged in the vanilla datapack.
WAI, the game only stores one biome for each 4x4x4 area.
Feature change request, not a bug.
Modified server, invalid report unless this can be replicated in vanilla.
I can’t replicate the issue with paintings moving in 1.21.9, but I could replicate the rotation issue if:
Mirror was left-right or front-back
Rotation was 90 degrees clockwise or counterclockwise
I was able to fix this by switching the order of the Entity#rotate and Entity#mirror calls in StructureTemplate#placeEntities.