The Bug:
Minecarts that occupy the same space maintain their momentum.
Steps to Reproduce:
Build the setup as shown in the provided attachment below.
Place around seven minecarts on the rail above the diamond block.
Break the emerald block and watch the minecarts closely.
Take note as to whether or not minecarts that occupy the same space maintain their momentum.
Observed Behavior:
The minecarts maintain their momentum, although they are not being pushed by anything but themselves.
Expected Behavior:
Minecarts that occupy the same space would not maintain their momentum.
Related issues
is duplicated by
relates to
Attachments
Comments


Since mine carts can push other mine carts, it would cause an infinite momentum if they are inside each other. One will push the other, and the one pushed will push the other, etc. This can possibly be fixed if they decrease the hit box of their mine carts.

This bug has been around for a LONG time.

Is this still a concern on Minecraft 1.4.4 Pre-Release? If so, please update the version affected.

Can you replicate this issue in latest version of the minecraft? If so, can you please update the ticket?

Easily reproducible in 13w01b and any other version :/

How is decreasing the hitbox going to fix it? The hit boxen is too small on the minecart in the first place. The way to fix is this to apply some error margin in the equation around the borders of the hitbox(also correct the hitbox).

Maybe adding a little jitter to the entity ejection code?

Confirmed in 13w07a

Can we get a confirmation of whether this happens in 13w10a and an update to the affected versions?

The glitch everyone is seeing is the exact same that made boosters work way back when, when the one cart's mesh intersected the other cart's mesh, causing the physics engine to accelerate both carts.

This is a wierd bug, but is it useful?

This happens all the way up to 13w18c, I hadn't known this was found before.
That's it, I'm never posting bugs again lol, always being duplicated...
ALSO, easier way to do it: Place ONE track, spawn many carts on it, touch carts.

You don't need a ramp, you can just stack minecarts on a one block track, then push them off. If are pushed off a high tower, they will gently float down, slower, and more horizontal then a regular minecart.

When I did it, they had little momentum when pushed and actualy gained momentum.

I think this should stay a future

I dont want this to go cuz i wall doing this on a really high extreme mountin in the snapshot and it flew of the mountin with me in it and i started to glide foward and slowly decend a i was going in a directions fast and slowly decending and i was bossted up by the minecarts slowly falling off but when they did they pushed me up.
so basically this is one of the only planes without mods in minecraft!

Still in 1.7.2
Can a Mod update the affected versions? Thanks.

Confirmed in 14w02c.

confirmed in 14w10c

Is this still a concern in the latest Minecraft version 14w30c? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Confirmed in 14w30c. It is harder to place them, but it's possible to summon the minecarts on the rail and push them.

Still in 1.8

Still doable in 1.8.1-pre2 via dropping the minecarts from above, they'll stack and when stacked they'll push themselves until blocked by an obstacle.

Still in 1.8.1

Still in 1.8.2-pre1

Still in 1.8.4

Still in 1.8.6

Still in 1.8.5 & 1.8.6

Confirmed for Snapshot 15w31a

Confirmed for 15w45a

Confirmed for 15w46a

Confirmed for 15w47a

Confirmed for 15w47b

Confirmed for 15w49a

Confirmed for 1.8.8 and 1.8.9

Confirmed for 15w51b.

Confirmed for 16w02a.

Confirmed for 16w03a.

Confirmed for 1.9-pre1

Confirmed for 1.9-pre3

Confirmed for 1.9.0

Confirmed for 1.9.1-pre3.

Confirmed for 1.9.3-pre3.

Confirmed for 1.9.4.

Confirmed for 16w20a.

Confirmed for 16w21a.

Confirmed for 16w21b.

Confirmed for 1.10-pre1.

Confirmed for 1.10-pre2.

Confirmed for 1.10.

I suggest marking this as related to MC-103933.

Confirmed for 1.10.1.

I suggest a discussion be brought up on whether this qualifies as as Works As Intended (or unsolfable, if such a resolution type exists) - as this is the second oldest unresolved bug report, and the oldest unassigned one.
Why the unsolvable/WAI explanation? Minecarts behave as entities, as all other mobs do: if they encounter a force pushing on them, they push away to avoid having huge amounts contained in the same space. Of course, this could be bothersome to some, but how would such a thing be fixed? Enabling cramming on minecarts? You could potentially end up with large numbers of minecarts stuck together on the ground, virtually inseparable save for destroying each and every one- they would be an excellent source of lag, along with a long host of other reasons as to why this mechanic is necessary in their functionality.
Thoughts?

If it was just collision, it would push one Minecart in one direction and the other one in the opposite direction. This behavior is so counter-intuitive that's its definitely not WAI. That something is not assigned to someone doesn't mean too much, it's mainly an information for the person it's assigned to. It basically says: You are the one who would have to fix it. It says nothing about if they try to fix it the next week or so, just that no other developer tries it, because it's not their special fields.

Confirmed for 1.12-pre7

Having difficulty reproducing this in 18w11a

Same, they seem to be splitting off instead of moving as one. Might be fixed, but I'm not super experienced with minecarts...

I can reproduce this in 18w30b.

Can you screenshot or upload the setup you're using?
Affects 1.13.2, reopening.

This has been a long lasting problem. I have also encountered this whilst playing 1.5 and 1.6

confirmed in 1.14.4 pre release-5

19w40a

Confirmed for 19w41a.

Confirmed for 19w45b

Confirmed for 1.15 pre release-1

Confirmed for 20w13b

This still happens on 20w13b (and 20w14infinity, but that’s a joke snapshot)

Confirmed in 20w15a

Can confirm in 20w16a

can confirm 20w17a

Sorry to bother you but when I go to your site and click log and nothing happens

I've noticed that in my redstone world, I have a piston bolt and when I put a lot of minecarts on the first rail and activate the piston bolt, for one it will make a ton of noise, but the minecarts will do this.

Affects 1.16 pre2

Confirmed in 1.16-pre5.

Confirmed in 1.16-pre7.

Affects 1.16 Release Candidate 1
Hi there!
Can confirm in 1.16.1.

In 20w29a!
Hi there!
I can confirm in snapshot 20w30a.

Confirmed for 20w45a
Can confirm for 20w48a.
Can confirm in 20w49a.

Can confirm in 1.16.4

sshhhhht, it's fun and useful 😉
But it's a bug, not gonna lie...
But a useful bug 😉😉😉
Can confirm in 21w03a.
Can confirm in 21w05a.
Can confirm in 21w05b.
Can confirm in 21w06a.
Can confirm in 21w07a.
Can confirm in 1.16.5.
Can confirm in 21w08b.
Can confirm in 21w11a.
Can confirm in 21w13a.
Can confirm in 21w14a.
Can confirm in 21w15a.
Can confirm in 21w17a.

Affects 1.17

Can confirm in 1.17.1 Release Candidate 1.

Recently I have found that stacked minecarts has a infinite motion, making them behaves so strange.I think that may be produced buy the pushment between the minecarts.

When I tested this with about 150 minecarts, pushed them, logged out of the world and re-logged, they started going into the opposite direction because the Motion
overflowed into negative infinity.

Can confirm in 21w37a.
I'd like to request ownership of this ticket since the current reporter has been inactive for over a year. I'm willing to keep this ticket updated and will continue to provide all of the necessary details.

Can confirm in 21w40a.

Affects 1.18.1

Can confirm in 1.19.2

Can confirm in 23w03a

Can confirm in 23w04a

Can confirm in 23w06a

Can confirm in 1.20

Can confirm in 23w32a

In 1.20.2 Pre-Release 2

Can confirm in 1.20.4

Can confirm in 23w10a

Can confirm in 24w33a, Minecart Improvements experiments on or not.

Can confirm in 24w34a

Can confirm 24w37a (minecart experiment make raplication harder)

Affects 1.21.4 release candidate 1.

Confirmed in 1.21.4 release candidate 2.

Confirmed in 1.21.4