In past versions extra enchant_hit particles were produced when attacking an entity correct for your damage enchantment. Those particles are missing in the latest snapshot. This applies to sharpness, smite, bane of arthropods, and impaling.
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Jiingy I would disagree. The new enchantment system has an entity effect called "spawn_particles", which seems like the appropriate tool for this purpose. I'll try to make a mock-up version of the correct behavior using a data pack.
As it would turn out, either I am not equipped with the knowledge to do this entirely with enchantments or the desired behavior is not possible yet due to a lack of a particle quantity field. Instead have this so-so example using a run_function effect.
[media]Edit: Did you think I meant the "damage_indicator" particle? I would like to remind you that this issue is about the "enchanted_hit" particle.
This is fixed in the latest snapshot. I must have been mistaken, since I see no changes to particles in the enchantment json files.
Maybe relates to MC-271402.