mojira.dev

Alexander Gignac

Assigned

No issues.

Reported

MC-271654 Enchantments granting bonus damage to melee weapons aren't producing particles Fixed MC-269200 Components for mob spawners and trial spawners use different syntax Invalid

Comments

This is fixed in the latest snapshot. I must have been mistaken, since I see no changes to particles in the enchantment json files.

For further reference, here is the proper behavior in the latest release:

[media]

As it would turn out, either I am not equipped with the knowledge to do this entirely with enchantments or the desired behavior is not possible yet due to a lack of a particle quantity field. Instead have this so-so example using a run_function effect.

[media]

Edit: Did you think I meant the "damage_indicator" particle? I would like to remind you that this issue is about the "enchanted_hit" particle.

Jiingy I would disagree. The new enchantment system has an entity effect called "spawn_particles", which seems like the appropriate tool for this purpose. I'll try to make a mock-up version of the correct behavior using a data pack.

As of launcher version 2.22.14, the version select drop-down menu in the new experimental home page seems to work just fine on my device. All the other menus are still behaving as they were, not allowing interaction except by pressing enter or shift-/control-clicking.

 

My current OS is Lubuntu 22.04.04 LTS x86_64 and my window manager is Openbox. Hope this helps.

 

This is the menu that is working, no others that I know of:

[media]

 

Edit: To clarify, both this menu and its child menus are all working fine.

Yes, it does. It seems to be working no differently on my end.

I was messing with some different desktop environments and found that the issue only occurs in some of them. It doesn't occur in Ubuntu or i3, but it does in LXQt.