@n is supposed to be equivalent to @e[limit=1,sort=nearest], but @e does not select entities that are in the process of dying, while @n does.
How to Reproduce:
Summon 2 pigs.
Name each a different thing.
Run /kill @n[type=pig] twice in quick succession.
Note that it kills the same pig twice.
Repeat, but use /kill @e[type=pig,limit=1,sort=nearest] twice instead
Note that both pigs are killed.
I'm assuming that this is not intended behavior because it was not described to function this way in the patch notes.
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