mojira.dev
MC-272782

Sometimes ender pearls can pass through portals but not land until the player loads the chunks near the portal

Relates to MC-272780.

The bug

In some cases, throwing an ender pearl through a nether portal will correctly result in the ender pearl crossing into the other dimension, but not actually landing in said dimension. The player must then go through the portal themselves or otherwise load the chunks around the portal for the pearl to actually land.

How to reproduce

  1. Build a portal in the Overworld in an open area

  2. Throw an ender pearl through the Nether side of this portal in an upwards trajectory and with extra speed

  3. Observe

Expected results

Shortly after throwing the pearl, it would land, taking the player to its destination across dimensions.

Actual results

It may not.

How to fix

Making ender pearl entities with active portal cooldown forcibly load chunks may fix this problem.

Related issues

Attachments

Comments

migrated
[media][media][media][media]
COMETC2021A1

Can confirm.

Earthcomputer

If you're gonna make ender pearls load chunks on portal cooldown, imo you may as well make them load chunks all the time. It's easier to implement and would allow for much easier ender pearl cannon contraptions.

Savvvage_

Can confirm 1.21 pre-1

Here is the testing world to help reproduce the issue:

[media]


Steps to reproduce:
-load the world in 1.21 pre-1
-press a button near a diamond block to activate a command block (it'll align your player to a right angle)
-without moving your mouse throw the pearl into the portal in front of you
-observe that the pearl doesn't teleport you to the nether as it got stuck in lazy chunks there

[Mojang] Triage Team

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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muzikbike

(Unassigned)

Community Consensus

(Unassigned)

1.21 Pre-Release 1, 1.21 Pre-Release 2

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