mojira.dev
MC-273984

Minecart stops running when come across a de-activated power rail

When Minecart is used on rails, its behaviour is as intended until it comes across a unpowered powered rail such that whatever speed the Minecart will be going at, it will come to a standstill. In older version, when Minecart used to go through powered rail, the powered rail if not being powered would just act as normal rail and not increase or decrease speed of Minecart, but now it just stops Minecart on the spot itself.

 

The following OneDrive link contains a video which shows two rail tracks with same powered rail configuration, one on right will have all powered rails powered but the one on left will have one powered rail unpowered:

https://1drv.ms/v/c/1df1358942aca722/EXyfgKaHwklLp91GxuHW4A4BVnX5JmibzoyOPbptMK5qqQ?e=MpipdR

Comments 4

Pretty sure this is intended. Unpowered Powered Rails slow down Minecarts.

Provided the fact that this is likely intended design (despite me not being able to find an explicit source from my search) I can confirm in 1.21.

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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TheShaunSaw

(Unassigned)

Community Consensus

Minecart

1.21

Retrieved