mojira.dev
MC-274029

Ambient occlusion renders incorrectly on inner faces of spawners & trial spawners

When placing a block next to a spawner/trail spawner (use a translucent block to avoid MC-266463) the opposite face will become shaded as if the block was placed on the other side. This occurs in all directions (X/Y/Z) unlike the culling bug I mentioned earlier.

This issue doesn't affect vault blocks (mentioning this because they have a similar model so maybe this can be fixed by copying their behavior)

Check attached files for a showcase

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Ceresjanin123

(Unassigned)

Confirmed

Platform

Low

Rendering, Textures and models

1.21, 1.21.1, 24w36a, 1.21.2 Pre-Release 3, 24w44a, 1.21.3, 1.21.4, 26.2

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