When I use LWJGL 2.8.5, sometimes when I run in a dungeon, the player stop at invisible walls, so I have to release the run button and start running again. With LWJGL 2.8.4 there is no problem.
Comments 5
Exactly, Its proved that newest versions of LWGJL libs improves a lot the FPS of the game, I report this to ensure that the developers use wrong the new api or implementation. So, its minecraft problem.
Mojang only ship a lower version of LWJGL purely because they know there are issues in later versions. They are however working on it. Reporting a bug with a version of a library which isn't even shipped with Minecraft is not much use. Until Mojang ship a higher version of LWJGL by default, I don't think this is an issue.
This issue would seem to have to do with LWGJL and not minecraft, and should therefore not be posted here.