mojira.dev
MC-275446

Pistons do not process same tick updates when loaded by redstone

Pistons do not process updates which should happen in the same tick if in chunks loaded by redstone.
This issue did not happen in 1.17

Step to reproduce 1.18 or higher
1. create a simple instant line(piston redstone block) longer than the render distance and back, make sure you don't build the piston across chunk borders, so the redstone will load the chunk
2. power it, by walking the distance
3. de-power it
4. observe how it does not deactivates although it should

replicate the example in 1.17 and see how it should work
this is due to the fact that redstone now only loads the chunk as a border chunk which do not update pistons.

Attachments

Comments 4

Please attach a zip file of the world shown in your attached screenshots, recreating the setup is unnecessary if it's already been made. Additionally, a video would be helpful here to see how the issue is reproduced, and what the result is from that.

The world(Looong_Instantwire.zib) is a 1.17.1 world

Can confirm in 24w33a:

[media]

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

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Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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Richard_Max

(Unassigned)

Community Consensus

Redstone

1.21.1, 24w33a

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