mojira.dev
MC-275541

Breaking blocks in the ocean does not properly create source water

I was excavating an ocean ruin and I kept hearing the water flowing sound? And that sound really bothers me, so I was trying to get it to stop, but it turns out the cause is the water that was made where the blocks i broke were? You can see in the screenshot that I am in fact completely underwater.

I feel strongly that if there is a water source block above and to the side of a flowing water block, that it should become a water source block. it works this way normally, why is it not filling in properly underwater???

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Okay i will do that. here are my rough steps

Steps to reproduce:
1. go into the ocean ? any ocean biome
2. find some blocks underwater. like a hill or a structure or an island or something
3. break blocks so that a block that was previously solid is now filled with water on all sides
4. enter that block that's surrounded by water source blocks
5. open the F3 menu and observe the "targeted fluid" blockstate

observed results: it is flowing water while surrounded by source water on all sides

expected results: the source water around the sides should make it a source water block . and stop flowing

no datapacks or commands or anything this was in regular old vanilla. i hope this helps

Can confirm in 24w33a:

[media]

sher1bot

(Unassigned)

Community Consensus

Platform

Normal

Block states

1.21.1, 24w33a

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