mojira.dev
MC-275778

Bundle fullness bar texture and color are hardcoded

In the java edition snapshots the new bundle only has 1 gui texture for the outline of the bar, and the inside color is hardcoded

[media]

 

while in bedrock, the inside of the bar is controlled by 2 red and blue textures 

[media]

Linked issues

Attachments

Comments 4

[Mod] Jingy

Can confirm via code analysis inside BundleItem.java:

private static final int FULL_BAR_COLOR = ARGB.colorFromFloat(1.0F, 1.0F, 0.33F, 0.33F);
   private static final int BAR_COLOR = ARGB.colorFromFloat(1.0F, 0.44F, 0.53F, 1.0F);
muzikbike
v-baslod

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Could you please provide the filename and the filepath of the texture from the Bedrock Edition?

This ticket will automatically reopen when you reply.

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MrMuskle

The textures in question are named container_weight_bar_fill.png, container_weight_bar_full.png, and empty_stack_progress_bar.png. They are all located in the resource_pack/textures/ui directory.

DMgaming100

elvendorke

1285908

Confirmed

Expansion A

Textures and models

Parity, Textures-and-models

24w34a

24w35a

Retrieved