When specifying the use_cooldown
component, a Goat Horn activates the cooldown group of other Goat Horns instead of a specified custom group, both on use and post-use.
Steps to Reproduce
Acquire a normal Goat Horn:
/give @s minecraft:goat_horn
Acquire a special Goat Horn with a custom cooldown group:
/give @s minecraft:goat_horn[minecraft:use_cooldown={seconds:1,cooldown_group:"custom"}]
Select the special Goat Horn and hold down right-click. This also triggers the other Goat Horn's cooldown.
Release right-click. The
use_cooldown
component triggers, but not in the custom cooldown group, as the other Goat Horn also goes on cooldown.
Expected Results
The special Goat Horn's cooldown should not trigger the regular Goat Horn's cooldown.
Thank you for your report!
We're resolving and linking this ticket forward as a duplicate of MC-275837, as that ticket contains more detailed information and/or has already been triaged by Mojang.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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