mojira.dev

proppinbags

Assigned

No issues.

Reported

MC-278674 hit_block enchantment effect does not work on arrows Invalid MC-276141 Instrument component no longer works with use_cooldown Confirmed MC-275786 Goat Horns not using custom cooldown groups Duplicate

Comments

If that was the case, effects like projectile_spawned shouldn't be working, but as it stands now, that effect works with both bows and arrows.

They are not the same cooldown. The instrument cooldown triggers right upon using, and the consumable cooldown triggers upon 'finishing' the usage. For goat horns, the consumable cooldown triggers after I've hold right click for the entire duration of the instrument.

And yes, while I say it is a request, it actually did work like I wanted, for exactly one snapshot, before being changed to how it is now. And I'm seeing that you still fail to get my point, so stop replying to me until you do.

My request is a completely different thing from what you described. These cooldowns are used for different purposes.

I can confirm. I had too much fun programming this custom enchantment that uses hit_block.

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Can confirm that it affects both vanilla items and custom items with the 'enchantable' component (in the goat horn picture's case, I even added enchantable tags to the goat horn in a data pack).

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