Steps to Reproduce:
1. Enable Minecart Improvements Experimental Features
2. Dispense a stack of carts (18 shown in example)
3. Ride one of the Minecarts
4. Propel the stack forward into a wall
Observed Results:
Game goes kaboom when the stack hits the wall. Upon reloading, the carts (presumably with NaN or motion greater than the 32 bit integer) are removed from the world.
Β
Expected Results:
The stack of carts should stop against the wall, andΒ not instantly crash the game.
Β
Note: May be related to the bug shown by Phoenix SC where the cart teleports the player to a NaN location, however it is currently resulting in a crash for me instead.
Linked issues
Attachments
Comments 3
This is a duplicate of MC-275883
Thank you for your report!
We're tracking this issue in MC-275883, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
π Bug Tracker Guidelines β π¬ Community Support β π§ Mojang Support (Technical Issues) β π§ Microsoft Support (Account Issues)
π Project Summary β βοΈ Feedback and Suggestions β π Game Wiki
Can confirm:
[media]