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MC-276375

It's possible to get slowed down by unreachable cobwebs

Steps to reproduce:

  1. Create a superflat world.

  2. /setblock 10 -51 10 stone

  3. /setblock 5 -54 6 stone

  4. /setblock 6 -54 5 stone

  5. /setblock 5 -54 5 cobweb

  6. /tp @s 9.701 -50 9.701 135 50

  7. Press and hold sprint, jump and forward button at the same time.

Observed result:

You will be slowed down by the cobweb.

Expected result:

You won't be slowed down by the cobweb since it's blocked by the stone.

Notes:

Happens since 24w33a.

Maybe related to MC-92875.

It could only be reproduced consistently on -X -Z axises. On +X +Z, it won't work. On +X -Z or -X +Z axises, it is inconsistent.

Linked issues

Attachments

Comments 2

This is not MC-275298. That issue is remarked as "fixed" and I can confirm.

It seems that it's because cobwebs' collision detection is different from solid blocks' collision detection.

Solid blocks' collision detection is Y→Higher velocity in X/Z→Lower velocity in X/Z.

I think change cobwebs' collision detection to fit solid blocks' collision detection could fix this.

COMETC2021A1

(Unassigned)

Confirmed

Platform

Important

Collision

24w36a

Retrieved