After updating to 24w36a and triggering an ominous trial, most zombies and strays that spawned with armor did not have correct textures. The section of body with armor (head, torso and arms, legs) were purple and/or black and seemed thicker than normal.
What I expected to happen was...:
Mobs spawn with normal armor textures.
What actually happened was...:
Mobs did not spawn with normal armor textures. Helmets left mob heads large and purple, chest plates rendered as torsos and arms thicker and dark. Leggings will show as small, thick purple rectangles. Sometimes leather, gold, iron, and diamond armor will render correctly. Perhaps it's only chainmail? Sometimes armor trim will show over the purple texture on legs.
Steps to Reproduce:
1. Consume Ominous bottle with Bad Omen (1:40:00) or Bad Omen IV (1:40:00) effect
2. Trigger Trial Spawner with zombies or strays
3. Behold the improper textures
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Comments 2
Thank you for your report!
We're tracking this issue in MC-276296, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Fixed. Please check the Fix Version/s field in that ticket to see in which version this behavior was or will be fixed.
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This duplicates MC-276296 which has been fixed in a future update 🙂