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MC-276863

Excessive amount of brown mushroom at the border of generated chunks

As the title says.

 

One possible version of steps to reproduce this issue:

  1. Set render distance to 2, simulation distance to 5

  2. Create a single Swamp biome world with seed `-572638717796585636`

  3. `/execute in minecraft:overworld run tp @s 37.50 68.00 -21.50`

  4. Set render distance to 11, keep simulation distance as-is

  5. Wait for the chunks within render distance to finish loading

  6. `/fill 240 64 -32 255 80 -17 minecraft:air replace minecraft:brown_mushroom` and notice it replaces roughly 9 blocks

  7. Repeat all the steps above from step 1 but set render distance to 12 at step 4, notice it replaces no blocks (or a lot fewer)

Notes: This is also reproducible on every biome that allow brown or red mushroom to generate naturally on the surface of the world.

 

Attachments

Comments 4

I cannot seem to reproduce this. A render distance of 11 and a render distance of 12 both share roughly the same result of 9-10 mushrooms being replaced.

I've attached a video after that comment. Not sure why it is made Awaiting Response.

Sorry, I didn't see that! I just saw that there was no reply to @unknown's comment about not being able to reproduce.

I can reproduce this issue with the steps provided. On the first attempt with 11 render distance, it replaced 9 brown mushrooms, but on the second attempt with 12 render distance, no mushrooms were replaced.

This was in two different worlds.

ishland

(Unassigned)

Community Consensus

Platform

Low

World generation

1.21.1

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