As the title says.
One possible version of steps to reproduce this issue:
Set render distance to 2, simulation distance to 5
Create a single Swamp biome world with seed `-572638717796585636`
`/execute in minecraft:overworld run tp @s 37.50 68.00 -21.50`
Set render distance to 11, keep simulation distance as-is
Wait for the chunks within render distance to finish loading
`/fill 240 64 -32 255 80 -17 minecraft:air replace minecraft:brown_mushroom` and notice it replaces roughly 9 blocks
Repeat all the steps above from step 1 but set render distance to 12 at step 4, notice it replaces no blocks (or a lot fewer)
Notes: This is also reproducible on every biome that allow brown or red mushroom to generate naturally on the surface of the world.
Attachments
Comments 4
Sorry, I didn't see that! I just saw that there was no reply to @unknown's comment about not being able to reproduce.
I cannot seem to reproduce this. A render distance of 11 and a render distance of 12 both share roughly the same result of 9-10 mushrooms being replaced.