mojira.dev
MC-277351

Skeleton Traps do not transfer their data to all of the Skeleton Horsemen when they transformed

When a Skeleton Trap is approached by the player, it "splits" into Four Skeleton Horses each with a Skeleton riding it.

Any data the original Skeleton Horse has is only transferred/kept with one of the Skeleton Horses when the Skeleton trap is "sprung."

Say if the Skeleton Trap was named "Dinnerbone" only one of the Four Skeleton Horses would be named Dinnerbone.

The expected behavior would be when the Skeleton Trap is "sprung" all four of the skeleton horses would have the original Skeleton Horse's data.

 

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Comments 4

Hello! Can you reproduce the issue on the newest build?

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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Confirmed for 24w45a.
Simple command to test:

/summon minecraft:skeleton_horse ~ ~ ~ {CustomName:'"Dinnerbone"',SkeletonTrap:1b}

-> Only 1 is upside down/named Dinnerbone.

Thank you for your comment! Please attach relevant footage to the issue.
I could not observe one of the mobs being named, only turned upside down.

— Edited —

No need to do that, after careful consideration I have noticed that name. This issue is being updated with ADO.

Kage_404

(Unassigned)

1326102

Community Consensus

Expansion B

Mob behaviour

24w40a, 24w45a

Retrieved