When a Skeleton Trap is approached by the player, it "splits" into Four Skeleton Horses each with a Skeleton riding it.
Any data the original Skeleton Horse has is only transferred/kept with one of the Skeleton Horses when the Skeleton trap is "sprung."
Say if the Skeleton Trap was named "Dinnerbone" only one of the Four Skeleton Horses would be named Dinnerbone.
The expected behavior would be when the Skeleton Trap is "sprung" all four of the skeleton horses would have the original Skeleton Horse's data.
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Hello! Can you reproduce the issue on the newest build?
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Confirmed for 24w45a.
Simple command to test:
/summon minecraft:skeleton_horse ~ ~ ~ {CustomName:'"Dinnerbone"',SkeletonTrap:1b}
-> Only 1 is upside down/named Dinnerbone.
Can confirm.