mojira.dev
MC-277508

Scaled shulkers' hitboxes aren't positioned correctly during the first tick

When summoning a shulker of scale 0.5, you can see using F3+B that the first tick's hitbox is off-center, causing you to get pushed out. It's always aligned so it touches the block's north-western corner, so the displacement gets more extreme the smaller it is.

How to reproduce:

  1. Execute the following commands:

    /tick freeze
    /execute summon shulker run attribute @s minecraft:scale base set 0.5
  2. Press F3+B.

Expected result:

The shulker's hitbox would be immediately centered.

Observed result:

The shulker's hitbox is not centered for one tick.

Linked issues

Attachments

Comments 2

Can confirm.

Steps to reproduce:

  1. Run the following commands in an order:

    /tick freeze
    /execute summon shulker run attribute @s minecraft:scale base set 0.5
  1. Press F3+B

 

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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SilicatYT

(Unassigned)

Community Consensus

(Unassigned)

1.21.1, 1.21.2 Pre-Release 2, 1.21.2 Pre-Release 3

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