Summary: When running the /playsound
command multiple times in a function, the expected behavior is for all soundtracks to play simultaneously. However, there is a noticeable delay between each execution, causing the sounds to stagger and play sequentially instead of at the same time. This behavior negatively impacts attempts to create multi-source stereo music in-game, as it results in disjointed and awkward sound playback.
Steps to Reproduce:
Create a function with multiple instances of the
/playsound
command, such as:
playsound minecraft:music_disc.pigstep master @a
playsound minecraft:music_disc.pigstep master @a
playsound minecraft:music_disc.pigstep master @a
playsound minecraft:music_disc.pigstep master @a
playsound minecraft:music_disc.pigstep master @a
Execute the function in-game.
Notice the slight delay between each sound, instead of simultaneous playback.
Expected Behavior: All tracks should be played simultaneously.
Attached RP: used to test pigstep without being streamed
Attached DP: use /function mc277562:play_4_stream to run the above example
Attachments
Comments 4
No, i forgot to mention. This bug affects only stream. However this is observed even with two instances of the sound played at the same time. I'll attach to the bug tests RP & DP.
Now i think about it, it is maybe the wiki which is wrong about it, i can't find from where the info that up to 4 sounds can be streamed simultaneously comes from.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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Does this apply to sounds that aren't set to
stream
?