Scaling down an entity causes it to stop rendering when moving just a few blocks away. This is affected by the Entity Distance setting, and the actual size of the entity. For example, a scaled down baby turtle stops rendering from a smaller distance away than a scaled down zombie.
How to reproduce:
This example uses a baby turtle, since it's easier to notice the issue this way.
Summon a baby turtle by executing the following command:
/summon minecraft:turtle ~ ~ ~ {Age:-32767,ForcedAge:-32767}Execute the following command:
/attribute @n[type=minecraft:turtle] minecraft:scale base set 0.0625Press F3+B to enable hitboxes so that you can notice the turtle more easily.
On default Entity Distance (100%), move 1.5 to 2 blocks away from the turtle.
→ ❌ The turtle stops rendering.On maximum Entity Distance (500%), move around 10 blocks away from the turtle.
→ ❌ The turtle stops rendering.
Expected result:
A very small entity would disappear at the same distance as other entities (based on the Entity Distance setting).
Observed result:
A very small entity disappears from sight when only moving a few blocks away.
Video demonstration: https://drive.google.com/file/d/1fxYyMlgB1qxAiBKdmkrAMVsd5AXGQ6hQ/view
Comments 3
I don't think this bug only applies to already small entities, though; I could reproduce this with a scaled down warden, for example (in 24w45a).
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
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Can confirm. This is dependent on the Entity Distance setting, where entities with a smaller scale disappear much faster than normal-sized ones with a lower Entity Distance setting (it appears you are using a low Entity Distance in the video).