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MC-278474

When summoning a creaking with "home_pos" tag, it immediately dies

As the title suggests, summoning a creaking with "home_pos" tag (usually via /summon command) will always lead to it killing itself.

How to reproduce:
1. Make sure that either the "doMobSpawning" gamerule is set to false or the world is in day time, so a creaking will not spawn naturally when the creaking heart is later activated.
2. Place and activate the creaking heart
3. Use /summon minecraft:creaking ~ ~ ~ {home_pos:[I;0,0,0]} *

  • Note: Make sure that the 3 integers of the "home_pos" matches the xyz coordinates of the creaking heart.

Expected behavior:

Summoning a creaking with a corresponding "home_pos" tag to a creaking heart will spawn as if it is a naturally spawned creaking.

What actually happened:

The summoned creaking containing "home_pos" tag immediately dies, interestingly with no death sound effects emitted. Upon further testing, this also applies regardless of whether its "home_pos" matches the coordinates of the creaking heart.

Linked issues

Attachments

Comments 1

Both the creaking AND the creaking heart must refer to eachother. If either one does not, the creaking despawns.

This is not a bug.

Pill-ager01

(Unassigned)

Unconfirmed

(Unassigned)

1.21.4 Pre-Release 1

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