mojira.dev
MC-278480

Trial spawners cause sounds even when players aren't near them

Trial spawners make sounds even when players aren't near them, this results in the sound cap being filled up. this prevents players from using trial spawners for creating. I was not able to add more trial spawners in the world using a datapack due to this bug. even without any modifications to the game, it can go over half full just from existing trial chambers

Steps to reproduce:

  1. place a lot of trial spawners with a mob in them

  2. go far away

  3. see sounds in f3

  4. test the consequences by doing actions that cause multiple sounds, for example a breeze shooting at you with trapdoors nearby.

Observed result:

  1. the sound cap is maxed

  2. some sounds will not be audible, such as the wind charge explosions from the breeze

Expected result:

  1. the sound cap is not filled

  2. all sounds are audible

This can also be seen without placing any spawners. Just having a naturally generated trial chamber loaded causes the issue.

 

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sandro38

(Unassigned)

Confirmed

Platform

Normal

Sound

trial-spawner

1.21.3, 1.21.4 Pre-Release 1, 1.21.4 Pre-Release 3

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