Trial spawners make sounds even when players aren't near them, this results in the sound cap being filled up. this prevents players from using trial spawners for creating. I was not able to add more trial spawners in the world using a datapack due to this bug. even without any modifications to the game, it can go over half full just from existing trial chambers
Steps to reproduce:
place a lot of trial spawners with a mob in them
go far away
see sounds in f3
test the consequences by doing actions that cause multiple sounds, for example a breeze shooting at you with trapdoors nearby.
Observed result:
the sound cap is maxed
some sounds will not be audible, such as the wind charge explosions from the breeze
Expected result:
the sound cap is not filled
all sounds are audible
This can also be seen without placing any spawners. Just having a naturally generated trial chamber loaded causes the issue.
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