mojira.dev

sandro38

Assigned

No issues.

Reported

MC-301532 Copper Golem gets permanently stuck trying to pathfind to a chest above. Unconfirmed MC-301491 Fully Oxidized Copper Chest texture still retains the reflection Invalid MC-301490 Copper bars and copper chains are inconsistently dark Works As Intended MC-301437 Mobs do not always avoid harmful blocks Duplicate MC-300944 Performing a mace smash attack on a copper golem searching a chest makes the wrong sound Confirmed MC-300629 Exposed, weathered and oxidized variants of copper golem statues do not use copper golem statue sounds Fixed MC-300621 Copper Chest recipe does not unlock even when the player has all required ingredients Works As Intended MC-300508 Copper Golem sorts different potions in the same Chest Confirmed MC-298352 Massive lag spikes occur when crossing chunk borders Cannot Reproduce MC-297826 New music plays outside of it's intended biomes Works As Intended MC-296970 The dried ghast block has a hit sound event Fixed MC-296788 Leashing one of two leash-connected entities will sometimes break the connecting leash Works As Intended MC-296637 Firefly bushes take too long to activate, even when just walking by Confirmed MC-280508 Trial Chambers encounter_1 walls are too thin Works As Intended MC-280277 Striped wolves spawn significantly more rarely in wooded badlands than before Works As Intended MC-280124 Desert and badlands ambience sounds cut off when entering wooded badlands Invalid MC-278480 Trial spawners cause sounds even when players aren't near them Confirmed MC-277993 Using the Mace on the Ender Dragon results in the player receiving knockback from their own Mace Community Consensus MC-275885 Music disc "Precipice" and guster banner pattern have different rarities Confirmed MC-275873 Some items are nearly invisible when sticking out of the bundle Won't Fix

Comments

The game rule seems to only take effect after reloading the world

I have added a comment to to MC-54702 with more information

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I have added an example of this issue happening without the /tick command. The same reproduction steps from my first comment also apply to wither roses, campfires, cacti, fires, lava. Does not apply to a magma block in the floor. If you want to reproduce the bug using magma blocks, you will have to place the magma block sticking out (just like berries, campfires, etc.) and cover the rest of the floor in slabs. I have added a video for that too.

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Here’s a simple way to reproduce the issue in the latest snapshot. play on a flat world with minimum simulation distance for quickest results.

Steps to reproduce:

  1. Build a 5x5 containment chamber with a berry bush in the middle, as shown in the video

  2. spawn a villager inside

  3. run the command /tick spring 1d

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this bug appears to be fixed in 25w32a

The reason this bug occurs is because the components of the room containing the copper bulbs do not have the trial chamber copper bulb degradation processor.

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In both cases, the wolf has a weight of 2, but it’s relative rarity is different. in 1.21.4, the total weight of all mobs was 8, meaning the wolf had a 2/8 chance to spawn, now the total weight is 48, meaning that the wolf has a 2/48 chance to spawn, indirectly making the wolf much more rare. you can see in the second .json file that farm animals have been added to the list of possible spawns, which is what increases the total weight from 8 to 48