Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-307559 |
Sulfur Spike generation messes up the "3d striped" look of the sulfur caves
|
Works As Intended
|
|
||
| MC-304395 |
Spears are very inconsistent against skeletons and often deal no damage
|
Duplicate
|
|
||
| MC-303950 |
Velocity no longer properly increases spear damage
|
Fixed
|
|
||
| MC-303707 |
camels do not properly stand up
|
Duplicate
|
|
||
| MC-303706 |
Parched are never present in trial chambers
|
Duplicate
|
|
||
| MC-302148 |
Copper Golem does not get close enough to search the chest, getting permanently stuck
|
Fixed
|
|
||
| MC-302127 |
Copper golem sounds are still too quiet
|
Invalid
|
|
||
| MC-302125 |
Copper Golem fails to interact with chests while on a moving minecart
|
Invalid
|
|
||
| MC-302123 |
Slabs cause copper golems to get stuck trying to access a chest they can't
|
Community Consensus
|
|
||
| MC-301979 |
Copper golems no longer properly check chests
|
Fixed
|
|
||
| MC-301965 |
Copper Golem behaves strangely when many inaccessible Copper Chests are nearby
|
Awaiting Response
|
|
||
| MC-301799 |
Copper Golem ignores a Copper Chest for seemingly no reason
|
Duplicate
|
|
||
| MC-301798 |
Copper golems do not open chests with specific transparent/non-full blocks above them
|
Fixed
|
|
||
| MC-301778 |
Copper golem statues in the sitting pose now have gaps between their body parts
|
Confirmed
|
|
||
| MC-301532 |
Copper Golem gets permanently stuck trying to pathfind to a chest above.
|
Duplicate
|
|
||
| MC-301491 |
Fully Oxidized Copper Chest texture still retains the reflection
|
Invalid
|
|
||
| MC-301490 |
Copper bars and copper chains are inconsistently dark
|
Works As Intended
|
|
||
| MC-301437 |
Mobs do not always avoid harmful blocks
|
Duplicate
|
|
||
| MC-300944 |
Performing a mace smash attack on a copper golem searching a chest makes the wrong sound
|
Fixed
|
|
||
| MC-300629 |
Exposed, weathered and oxidized variants of copper golem statues do not use copper golem statue sounds
|
Fixed
|
|
||
| MC-300621 |
Copper Chest recipe does not unlock even when the player has all required ingredients
|
Works As Intended
|
|
||
| MC-300508 |
Copper golems sort different potions and suspicious stews in the same chest
|
Confirmed
|
|
||
| MC-298352 |
Massive lag spikes occur when crossing chunk borders
|
Cannot Reproduce
|
|
||
| MC-297826 |
New music plays outside of it's intended biomes
|
Works As Intended
|
|
||
| MC-296970 |
The dried ghast block has a hit sound event
|
Fixed
|
|
||
| MC-296788 |
Leashing one of two leash-connected entities will sometimes break the connecting leash
|
Works As Intended
|
|
||
| MC-296637 |
Firefly bushes take too long to activate, even when just walking by
|
Confirmed
|
|
||
| MC-280508 |
Trial Chambers encounter_1 walls are too thin
|
Works As Intended
|
|
||
| MC-280277 |
Striped wolves spawn significantly more rarely in wooded badlands than before
|
Works As Intended
|
|
||
| MC-280124 |
Desert and badlands ambience sounds cut off when entering wooded badlands
|
Invalid
|
|
||
| MC-278480 |
Trial spawners cause sounds even when players aren't near them
|
Confirmed
|
|
||
| MC-277993 |
Using the Mace on the Ender Dragon results in the player receiving knockback from their own Mace
|
Community Consensus
|
|
||
| MC-275885 |
Music disc "Precipice" and guster banner pattern have different rarities
|
Confirmed
|
|
||
| MC-275873 |
Some items are nearly invisible when sticking out of the bundle
|
Won't Fix
|
|
||
| MC-275869 |
Items can be lost when using bundles with max_stack_size over 1
|
Duplicate
|
|
||
| MC-275864 |
Music disc "Creator" and heavy core have different rarities
|
Confirmed
|
|
||
| MC-275407 |
Encounters in trial chambers are far too rare
|
Community Consensus
|
|
||
| MC-275404 |
Encounters in trial chambers have missing/incorrect blocks
|
Confirmed
|
|
||
| MC-275402 |
Multiple templates in trial chambers still have missing/incorrect blocks (after 24w33a)
|
Confirmed
|
|
||
| MC-275300 |
Mace smash attack damage does not work with mobs, even though particles and sounds happen
|
Fixed
|
|
||
| MC-275277 |
Trial chambers' encounter_4 trap often does not hit the player
|
Fixed
|
|
|
|
| MCPE-184816 |
Ominous vault still fails to generate in chamber_1
|
Fixed
|
|
||
| MCPE-184810 |
All copper bulbs in "eruption" trial chambers are unoxidized
|
Confirmed
|
|
||
| MC-274613 |
Wind Burst knocks items and XP orbs away
|
Confirmed
|
|
||
| MC-273076 |
Breeze immediately forgets the player once Line of Sight is lost, even through transparent blocks
|
Fixed
|
|
|
|
| MC-272948 |
Wind Burst damages the player twice on one use, even when using Wind Charges
|
Fixed
|
|
||
| MC-272947 |
Boat clutching after using a wind charge results in the player taking fall damage
|
Fixed
|
|
||
| MC-272823 |
Wind Charges incorrectly cause damage to the player
|
Fixed
|
|
||
| MC-272821 |
Wind Charges incorrectly negate fall damage
|
Fixed
|
|
||
| MC-272662 |
Wind Charge moves the player horizontally even when thrown facing straight down
|
Community Consensus
|
|
|