mojira.dev
MC-280277

Striped wolves spawn significantly more rarely in wooded badlands than before

Striped wolves spawn significantly less in wooded badlands than before due to the addition of more possible mobs in the biome. when comparing the biome files of 1.21.4 and 25w08, you can see that the chance of a wolf spawn was previously 2/8, now it’s 2/48, making a very rare mob about 5x more rare.

Linked issues

Attachments

Comments 6

Both of the attached .json files show the same data for the wolf, which is:

{
        "type": "minecraft:wolf",
        "maxCount": 8,
        "minCount": 4,
        "weight": 2
      }

Please update the bug report to include steps on how to reproduce this issue.

In both cases, the wolf has a weight of 2, but it’s relative rarity is different. in 1.21.4, the total weight of all mobs was 8, meaning the wolf had a 2/8 chance to spawn, now the total weight is 48, meaning that the wolf has a 2/48 chance to spawn, indirectly making the wolf much more rare. you can see in the second .json file that farm animals have been added to the list of possible spawns, which is what increases the total weight from 8 to 48

Can confirm. As comparison, the spawn weights of wolfs in other biomes:

  • Snowy Taiga: 8 / 60 = 13.3%

  • Old Growth Pine Taiga: 8 / 60 = 13.3%

  • Old Growth Spruce Taiga: 8 / 60 = 13.3%

  • Taiga: 8 / 60 = 13.3%

  • Spare Jungle: 8 / 58 = 13.8%

  • Grove: 1 / 13 = 7.7%

  • Savanna Plateau: 8 / 68 = 11.7%

  • Forest: 5 / 45 = 11.1%

  • Wooded badlands (1.21.4): 2 / 8 = 25%

  • Wooded badlands (now): 2 / 48 = 4.2%

The selection chance of wolfs in wooded badlands used to be the highest of all biomes and is now the lowest of all biomes. It seems likely that this was an oversight when adding the other passive mobs to that biome.

I just spent 6 hours in various wooded badlands. Unalived every passive mob that spawned, moved around the map between various wooded badland biomes. NO striped wolves. So frustrating to not get the final wolf after 6 plus hours.

I created a single biome world with only wooded badlands, and after around 30 minutes of /kill @e[type=”wolf”]-ing, not a single mob was dead, I gave up testing after that, but you could try that too and see how long it takes to get a single death

Thank you for your report!
However, this issue is Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

Full Version History -- Snapshot Version History -- Feature Requests and Suggestions

Quick Links:
πŸ““ Bug Tracker Guidelines -- πŸ’¬ Community Support -- πŸ“§ Mojang Support (Technical Issues) -- πŸ“§ Microsoft Support (Account Issues) -- πŸ““ Project Summary -- ✍️ Feedback and Suggestions -- πŸ“– Game Wiki

sandro38

(Unassigned)

1383989

Confirmed

Expansion A

Mob spawning

25w08a

Retrieved