mojira.dev

Moesh

Assigned

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MC-275289 There are empty chests in some chambers even after 24w33a Fixed MC-275277 Trial chambers' encounter_4 trap often does not hit the player Fixed MC-264093 Jigsaws of trail_ruins/buildings/group_upper are not set up properly Confirmed MC-262138 Ancient cities' walls template pool is missing a template Confirmed MC-262023 Missing jigsaw block in ancient city's bridge structure Confirmed MC-249919 Pillar in Ancient City can generate with waterlogged stairs Fixed MC-249780 Blocks that require support can generate floating in ancient cities Fixed MC-249769 Unused structures in ancient cities Fixed MC-249768 entrance_path_5 can never generate Fixed MC-249764 Second lamp in the centres of ancient cities is missing its sculk sensor Fixed

Reported

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MC-259786 Arrows fly through teammates when friendlyFire team option is true. Confirmed MC-259264 Left-handed vexes raise their right hands to attack Fixed MC-256464 If a horse is not on the ground while the player jumps, it will still play the jump animation Confirmed MC-256463 Camels will not pathfind over 1.5 high blocks Fixed MC-256462 If camel is sitting while exiting and reloading the world, it will play the sitting animation again Fixed MC-256461 Camel's back of neck is visible during the sit down animation Fixed MC-256340 Cannot use c+NUM and x+NUM to save or load the hotbar while creative menu is open Confirmed MC-258377 Dash bar turns red when cooling down on Bedrock, and turns dark purple on Java Edition Confirmed MC-258401 Dash bar has notches on Bedrock Edition, and is solid on Java Edition Works As Intended MC-258379 Parity issue: The locations of camels' ears differ across platforms Fixed

Comments

These are WAI. These do not follow the same ruleset as chambers and corridors.

These lines track the edge of the water, which can generate differently when all put together. Are these not matching the water lines?

These chambers have compatible parts.

This room in this configuration no longer exists.

This is a feature request.

Don't blame me when you die next time. Yeah?

Slimes will no longer spawn in this space, instead skeletons will appear.

Many to all of these will be fixed in an upcoming release. Please do not reopen this bug when it is closed, and instead open a new report. Thanks!

It would certainly help if the screenshots references the area or structure name, but I recognize most of these.

Things like missing ladders or situations which looks like we obviously want the player to place a block to continue should not be included in this bug report. I'm trying to sort through what is and isn't valid. Some of these are WAI.

The staircases and the dispensers roll to see who will spawn first. This could be WAI, but I'll just remove the dispensers.

May look at this on a different work track. Thanks!

Please add how this impacts gameplay. Thanks!

Oxidized Copper texture is confirmed to be WAI, but I will mark this bug invalid due to assumptions and what is art feedback over a valid bug. Please send feedback to feedback.minecraft.net. Thanks!

There are multiple bugs of this kind. We are taking them on case by case basis. Please do not ask for a review, we will take this work on a different track instead of handling them as bugs.

If we address this, it will be on a different work track.

This is a feature request.

This is a feature request.

This does not have gameplay impact.

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