Expected result: Item tooltips are based on any given player's base attributes.
Actual result: Item tooltips don't update in response to attribute updates.
Steps to recreate:
Open world
Look at a weapon's "Attack Damage" tooltip to get it's base Attack Damage
Run /attribute @s minecraft:attack_damage base get to determine the base Attack Damage (should be 1.0)
Run /attribute @s minecraft:attack_damage base set 2.0
Look at the same weapon's "Attack Damage" tooltip (notice how it's the same as before and did not increase by 1.0)
Proposed solution: The item tooltip should update based on the given player's attribute base value.
Linked issues
Comments 2
Thank you for your report!
We're tracking this issue in MC-196250, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MC-196250.