`/playsound minecraft:block.wood.hit` plays the same sound as `/playsound minecraft:block.wood.step`.
Video showcasing the bug: https://youtu.be/WTpYhIBTGPI
Steps to reproduce:
1. Break a block of gravel in survival mode to hear the actual "hit" sound.
2. Use the command `/playsound minecraft:block.gravel.hit`.
The sound played does not match the sound heard when breaking the block.
3. Repeat this for other blocks (e.g., dirt, wood, gravel, sand).
Affected versions:
From at least 1.11.2 to 1.21.4.
Additional information:
This issue also affects the Spigot API. For example:
`Sound.BLOCK_GRAVEL_HIT` and `Sound.BLOCK_GRAVEL_STEP` both play the same sound, despite being different sound events.
This inconsistency makes it difficult for developers and players to play the "hit" sound events for many block types.
This bug is related to an older Bug Report. Here is the link to the original report (MC-114268), which was marked as resolved ("works as intended"), but the issue still persists in the latest versions of the game.
Linked issues
Comments 2
Thank you for your report!
We're tracking this issue in MC-177717, so this ticket is being resolved and linked as a duplicate.
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The hit sounds are played back with 0.5 pitch. Feel free to add that to your playsound command to make it match