Repro:
Summon a parrot with its Owner tag set to a non-player entity (in this case a villager). The game will immediately crash. The game will crash upon opening the world even after the game restarts.
Example command (replace UUID):
/execute as @n[type=parrot] run data modify entity @s Owner set from entity @n[type=!player,type=!parrot] UUID
/summon parrot ~ ~ ~ {Owner:[I; 2087186666, 8931164, -1220960244, -1651234647]}
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